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Belle, BEASTARS Show How the 3D Models Change Depending on the Angle

posted on by Kim Morrissy
Character modeler explains that using the same model in every shot results in an inconsistent look

An Austin Hardwicke highlighted the facial blend shape and how the 3D model changes depending on the angle.

In the interview, character modeler Takaaki Yamashita's] designs together into a three-dimensional shape and we had a hard time with that. When you add as much stereoscopic effect to the frontal face as you would to the side profile face you get too much shadow, and if have as much of the white of the eye showing in the mid-profile face as you would in side profile face, it does not look as pretty. In the end, we prepared frontal, mid-profile and side profile face models. They were then reflected into the face rig."

She also noted that the film features many shots that circle around the character, so they could not use shapes that looked "overly anime-esque." Character lead Suguru Satō added that certain features such as the freckles would break if her facial expression changed, so these needed to be built into the mesh. He said that they spent over two months on modeling her face alone.

After the BELLE images started trending, Land of the Lustrous) posted its own process for BEASTARS, using the rabbit character of Haru as the example:

Orange's English Twitter explained that the tool used for this process is called "automorph." Because changing a character's 3D model for every shot creates too much work for the animators, the studio uses a tool to automatically morph the model. However, in BEASTARS specifically, rabbits are the only characters that use automorph, because other characters such as wolf and deer have muzzles that contains deeper three-dimensional information.

BELLE Digital Frontier created the CG world of U depicted in the film.

The first BEASTARS television debuted the second season outside Japan on July 15.


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