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IG Port Reports Net Profit, But 3 of 4 Subsidiary Anime Studios Report Net Loss
posted on by Rafael Antonio Pineda
IG Port, the parent company of animation studios Mag Garden, released its report for its previous fiscal year (June 1, 2016 to May 31 2017) on August 30. The report provided a breakdown of the earnings of the individual companies.
Among its subsidiary companies, Production I.G (Miss Hokusai) had the highest sales with 2.284 billion yen ($20.90 million). The company also reported an ordinary income of 223 million yen ($2.04 million), and a net income of 160 million yen ($1.46 million).
Publishing arm Mag Garden (Monthly Comic Avarus) also reported a profit, with sales of 1.717 billion yen ($15.71 million), an ordinary income of 336 million yen ($3.07 million), and a net income of 211 million yen ($1.93 million).
XEBEC, Wit Studio, and Signal.MD all reported losses. XEBEC (Clockwork Planet) reported sales of 1.913 billion yen ($17.50 million), an ordinary loss of 23 million yen ($210,473), and a net loss of 43 million yen ($393,488).
Wit Studio (Kabaneri of the Iron Fortress) reported sales of 933 million yen ($8.53 million), an ordinary loss of 13 million yen ($118,950), and a net loss of 57 million yen ($521,550).
Signal.MD (Atom The Beginning) reported sales of 1.236 billion yen ($11.30 million), an operating loss of 2 million yen ($18,300), and a net loss of 7 million yen ($64,043).
IG Port released the total results of its fiscal year in July, reporting consolidated sales of 7.589 billion yen ($69.45 million), an operating profit of 520 million yen ($4.75 million), an ordinary income of 541 million yen ($4.95 million), and a net income of 228 million yen ($2.08 million).
IG Port reports a 170.5% increase in sales from film projects and a 29.5% increase in sales for television anime and anime video projects, but a 19.8% decrease in games and other projects. It projects a growth of 253.9% in film projects over the next year, and a 108.7% growth in television anime and other anime video projects. It also projects a 36.3% growth in games and other projects. The company expects to have sales of 9.592 billion yen ($87.76 million) over the next year.
Source: Animation Business Journal (Tadashi Sudo)