- remind me tomorrow
- remind me next week
- never remind me
The X Button
Wish Fulfillment
by Todd Ciolek,

This column's taking next week off due to the inevitable Christmas/Hanukkah/Boxing Day festivities, so it won't return until that far-off year of 2009. It works out nicely, because there's only one relevant new game coming out between now and the first days of January.
Fortunately, you can enliven this dead zone by getting Phantasy Star IV for the Wii's Virtual Console. I harped on the game's absence several months ago, and I clearly have the power to make Nintendo add it just in time for the holiday break.

The fourth Phantasy Star is not only the best of the series. It's also the ideal jump-in point for newcomers used to modern RPGs. While the first two are rigidly difficult and lacking in story (and the third is a general failure), Phantasy Star IV captures everything that made the earlier games so successful without slowing to a plotless crawl. I'll it that Phantasy Star IV's tale of planet-hopping adventurers is (and always was) a routine smattering of anime clichés, but it's all part of the game's engrossing stage, a star system full of spaceships, androids, sandworms, bounty hunters, and bizarre technology.
It's this mix of science fiction tropes that elevates Phantasy Star IV well above the usual Genesis-era RPG. Instead of plunging through caves and castle dungeons, you're exploring the innards of a crashed starship. Instead of hurling fireballs at goblins, you're launching a genetically engineered beast-girl to strike like a ninja at a pod of giant mantid aliens. Instead of playing a kid who saves the world, you're…well, you're still a kid who saves the world, but you're also a bounty hunter, a tank pilot, and an interplanetary explorer along the way. The game's also impressive on the technical side. While you'll have to endure random battles, they'll be quick, vibrantly colored sessions full of impressive attacks and spells apparently named after Star Wars background aliens. Nasar! Gifoi! Hinas!
So enjoy Phantasy Star IV, and all of its Nawats and Flaelis, this holiday season. It's my gift to you all.
NEWS
FIFTH SAKURA WARS MAY COME WEST, ALONG WITH X-EDGE![]() |
HAMMERIN' HARRY RETURNS ON PSP, WORLD SHOCKED A brief history of Hammerin' Harry: the main character was called Genzo or Gen-san in Irem's original 1990 arcade game, and while that game came to many North American bowling alleys and pizza parlors as Hammerin' Harry, the NES port was denied an American release, showing up only in Japan and Europe. Harry puttered out after GameBoy and Super Famicom versions (again, only in Japan), but Irem decided to revive him earlier this year with the PSP game Atlus will bring the game here as Hammerin' Hero, and they've already put together an official trailer. Like the original, Hammerin' Hero stars a gutsy young man who swings around a mallet as large as he is, though the PSP revamp also tosses him baseball bats, anchors, and other improvised melee weapons to go along with his costume changes. Genzo (who I hope is renamed “Harry” in the U.S. version) is ed by his playable friend Kanna, who gets only a paper fan with which to wreak her personal havoc, and both of them can bash things simultaneously in the two-player mode. The only thing missing will be the cover from the canceled U.S. NES version. ![]() It was canceled for a reason. |
WEIRD-ASS IMPORT ROUNDUP: DECEMBER
FATE UNLIMITED CODES (CAPCOM/Eighting, PS2) ![]() |
LET'S TAP (Prope, Wii) ![]() Odds of a Domestic Release: Pretty good, even if Sega sells the game alone and tells everyone to get their own boxes. |
SHOOTANTO: KAKOHEN (Grand Prix, Wiiware) ![]() Odds of a Domestic Release: Not bad, considering how easy it would be to bring it to Wiiware in English. |
RELEASES FOR THE WEEKS OF 12-28 AND 1-4
ELEBITS: THE ADVENTURES OF KAI AND ZERO (Pokémon. |
EXTRA LIVES: GLORIOUS COMMERCIALISM
There's a shameful history of video games becoming lousy anime, dating all the way back to director Voltage Fighter Gowcaizer will stumble on in shame and mediocrity long after everyone's forgotten about the games that inspired them. Yet there's one sector of the anime-game nexus that doesn't waste the viewer's time, and it's seldom seen over here.
I'm talking about anime made specifically for game commercials. Many Japanese publishers don't bother to create special animation just for thirty-second TV spots, but there are times when someone slaps together brief, high-quality footage that perfectly embodies a game.
VALIS
There's occasionally some confusion over whether Telenet's VALIS series existed as an anime production. It didn't, but it had a lengthy commercial spot produced back in 1987. The ad introduces heroine Yuko Ahso, a schoolgirl who's repeatedly pulled into an alternate fantasy world and transformed into an underdressed, super-powered swordswoman, all because her best friend decided to become some evil overlord's leather-clad plaything. Strangely, the animation shills the Famicom version of the game, and it was perhaps the worst port of VALIS around.
A persistent rumor suggests that a young OVA. VALIS lay dormant until 2006, when Telenet sold its rights off so someone could make a VALIS-themed line of pornographic adventure games. Sadly, this now gives VALIS a better chance of getting an anime adaptation.
MEGA MAN
If you don't count the hideous, raspy munchkin from Nintendo's Captain N TV series, Mega Man took until the 1990s to show up in an animated show. Perhaps CAPCOM's lawyers were worried about lawsuits from the Astro Boy camp. Yet they were lenient enough to allow some clips of Mega Man fighting his original six robot-master foes to promote his first Famicom game. Meanwhile in America, Mega Man's first title got the ugliest cover art ever and, as far as I can tell, no commercials.
This trend continued through Mega Man's five Famicom successors and into the X spin-off line, though the best of them, Mega Man 2, got a disappointingly stiff commercial. Perhaps the most memorable of the group was the footage for Mega Man 5, in which Mega Man and his brother Proto Man (“Blues” in Japan, or “Bruce” if you read GamePro in 1990) face off in a Dragon Ball Z grudge match.
BREATH OF FIRE
CAPCOM also recruited some animators to liven up the Japanese commercials for Breath of Fire, the dragon-centric RPG series that didn't really impress anyone until the third or fourth installment. And so it was the third one that got the nicest clips for its TV appearances.
It's also fair to mention the brief animation in the first Breath of Fire's ad, which does its best to make a smiling goldfish-man look like something from Fist of the North Star.
MENDEL PALACE
Finally, there's the enigma of the North American commercial for Hudson's Mendel Palace. I'm not sure if it was the work of Japanese animators, but it brought a bizarrely anime-esque interlude to U.S. television back in 1990. Somewhere between promos for Flintstones cereal and manly G.I. Joe assault vehicles, children were blindsided by scenes of a huge-eyed girl being menaced by slobbering demons.
It's a strangely dark commercial, considering that Mendel Palace (which was developed by GAME FREAK, the future creators of Pokémon) is a cute NES puzzle game about as threatening and spooky as a round of Dig Dug.
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