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The X Button
Time Will Crawl

by Todd Ciolek,

Macross: Do You Love? figures into the column this week, since the new Blu-Ray comes plenty of extras, some fan-enraging edits, and a Robotech. I it for one additional thing: showing me that anime-based games could be awful.

It was 1997, and I had just figured out how to play imports on my Sega Saturn, thanks to Cyberbots. I was eager to fight the system and buy more games that U.S. publishers didn't want me to have, but I ignored the impulse to pick up something critically acclaimed, like Thunder Force V or Princess Crown. I was on a Macross kick, and Bandai had just released a Saturn shooter based on Macross: Do You Love?, which I knew only through a spotty, poorly dubbed edit. Even though the game was ten dollars more than other imports, I saw this as the perfect opportunity to get a decent Macross game and a good look at the movie.

Some outlets were kind to the Macross: Do You Love? game because it's better than the legendarily horrid Macross VF-X game for the PlayStation. Yet that didn't make Macross: DYRL any less disappointing to me. It's an utterly mediocre 2-D shooter that recreates key movie scenes with bland level design and ugly CG graphics, doubly offensive considering how the film shows off excellent hand-drawn animation. At least it has some new footage that bookends the film.

So I learned a valuable lesson. Just as games based on Western comics and movies were usually awful, anime licenses produced the same percentage of crap. I could've picked up on this by watching others gripe about the Sailor Moon games they imported, but there's no better teacher than paying your money and taking your chances.

NEWS

FINAL FANTASY COMES TO OUYA IN NEXUS OF STRANGE NAMES
There's a lot of talk nowadays about Ouya, a new console that uses Square Enix, who pledged to have the Android version of Final Fantasy III available at Ouya's launch.

This isn't any great risk for Square Enix, of course. Final Fantasy III is already out for Android phones, and bringing it to the Ouya should be quite easy. Yet it's an important step for the system, which is designed to subvert the high production costs and mainstream tastes that dominate today's consoles. Having Square Enix on board at least shows that the Ouya won't be a mere catalog of cheap Angry Birds clones and Poop Rearing Simulator Mobile.

FIST OF THE NORTH STAR KEN'S RAGE 2 PROMISES HEAD EXPLOSIONS TWICE AS GORY
Fist of the North Star: Ken's Rage 2 was a surprise at this year's E3, mostly because it was so swiftly approved for Western releases. Fist of the North Star has never been particularly popular in the States, and it was surprising to see the original Ken's Rage arrive here. Early previews of the sequel claim it'll have twice as much material, and that includes Raoh's story arc as well as characters from the Tentei and Asura camps. This places the game in the second leg of the series, when everyone's a little older yet just as violent.

The first Ken's Rage 2 screens don't look all that different from the original, though the game now breaks into comic- scenes for special attacks. It also includes dodging and dashing maneuvers, something the original needed in abundance.

While the screenshots depict only Ken and his former childhood friend Juza (who wasn't playable in the first game) tearing up some post-apocalyptic outlaws, artwork on the official website shows many other characters, from a grown-up Lin to the intensely America-themed bounty hunter Ein. The game's out in Japan for the Xbox 360 and PlayStation 3 this December (under the title True Fist of the North Star), and it's evidently coming to Europe and North America afterwards. We just don't know exactly when.

BREAKING NEWS: THE NEXT HARVEST MOON GAME COMES WITH A YAK
Perhaps one day Natsume will bleed the animal kingdom dry in their quest to include different plush toys with Harvest Moon games. But that day is still far off, because Harvest Moon: A New Beginning will come with a stuffed yak when it arrives on the 3DS later this year.

Reserving the game at GameStop and some yet-to-be-announced retailers (mostly likely Amazon) gets you the yak. It also gets you the next Harvest Moon, in which players customize a farmer hero or heroine to tend land and appease a pagan harvest goddess.

IMPORT ROUNDUP: JULY

MACROSS: DO YOU LOVE? HYBRID PACK
Developer: Artdink
Publisher: Macross Plus 30th Anniversary Hybrid Pack.

Import Barrier: There's no regional lockout, so the game will run on a U.S. system. The same goes for the movie, just in case you were wondering.

Chances of a Domestic Release: Not good, due to those nasty legal knots tied by Robotech. That again applies to both movie and game.

TAIKO NO TATSUJIN: CHIBI DRAGON TO FUSHIGINA ORB
Developer: Namco
Publisher: Namco Bandai
Platform: The IDOLM@STER, and felynes and other beasts from Monster Hunter. Synth-voiced virtual diva Hatsune Miku and her little friends also show up to cavort, which seems entirely appropriate for a music game.

Yet this installment of Taiko no Tatsujin adds a story mode in line with its subtitle, translated as The Little Dragon and the Mysterious Orb. In an RPG-like quest, WadaDon (or is it Don-chan?) and the little dragon in question travel a fantasy realm, confronting enemies in battles that conveniently play out like regular Taiko no Tatsujin musical levels. Of course, players can skip all of this and head straight for the multiplayer, which allows up to four 3DS systems to together.

Import Barrier: It's a simple, easily understood game, but it's also a Japanese 3DS game. And that means it's region-locked.

Chances of a Domestic Release: None too good, considering how long it's been since Namco brought a Taiko game to a U.S. console.

TIME TRAVELERS
Developer: Level-5
Publisher: Level-5
Platform: PS Vita/Kyūgō Shindou bills himself as the inventor of a time machine, but he's really just a con man. Lastly, there's Ressenti Man (get it?), a college dropout whose prolonged unemployment leads him to don a superhero costume and patrol the streets. Time Travelers mixes all of these stories together in one plotline where even simple choices can change everything. The action itself is rarely more demanding than a properly timed button-press, but players can also stop time at certain points, further altering the storyline.

Import Barrier: You'll get nowhere without understanding the dialogue, but at least the PSP and Vita versions aren't region-locked.

Chances of a Domestic Release: Minimal, though Level-5 keeps an eye on overseas markets.

NEXT WEEK'S RELEASES

Persona 3's Aigis, Mitsuru, Elizabeth, and Akihiko are also playable, along with the (mostly) new combat android Labrys. Some may find that a slight roster for a fighting game, particularly when Rise, a party member from Persona 4, appears only as an announcer. Look at it this way: it has more combatants than the original BlazBlue.

Each fighter is two attackers, in a way, as Arena replicates the monstrous Persona alter egos hosted by the characters. These Persona creatures can be summoned mid-battle, and two of the game's four attack buttons are dedicated to Persona strikes and the “Persona Rush.” The other two buttons release light and heavy attacks, suggesting that this isn't as terribly complicated as Street Fighter or The King of Fighters XIII. But there's a lot to the fighting. Persona projections can take damage when they're visible, and players can trade bits of their life meter to help turn the tide of a losing battle. Arena also imports some ideas from its RPG source, as the characters can suffer various status ailments mid-match. That said, a good portion of fans will pick up Arena just to see favorite Persona characters bash each other in manic, hi-res glory, and that's all but guaranteed.


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