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Atlus Launches Caligula Effect Game in Europe

posted on by Rafael Antonio Pineda

announcement on the previous day that the game would be delayed.

The game was originally slated to launch on May 2 at the same time as North America, but was delayed to Tuesday, May 9.

The game shipped in North America last week on May 2.

In the story, written by Tadashi Satōmi, a virtual idol known as μ performs -inputted songs and gains self-awareness through exposure to s' bitter feelings and dissatisfaction toward reality. Wanting to save humanity — which she believes is continuously suffering — she lures people to a virtual reality world called Mobius with her songs. She then imprisons them in Mobius, thinking they will be free from the suffering of reality and that all their wishes will come true. The game follows the nine of the "Going Home Club," a club that was formed because the characters want to escape from Mobius and go home. The game's title refers to the "Caligula Effect," which is a pattern of behavior where one wants to see or do something more if it is denied to them.

The official website describes the game's battle system as an "imaginary chain" system that utilizes combos and the "power of imagination." In a recent press release, Atlus revealed more about the gameplay features. The in-game composer characters are represented by real independent music composers, including Mirei), Asa (IkeP), 164 (Shadow Knife), and cosMo@BosoP (Sone).

The game shipped in Japan for PlayStation Vita on June 23.


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